rodpacker Posted August 20, 2017 Share Posted August 20, 2017 Hi All, got a bit of a weird one I can't seem to be able to figure out ... maybe long days/nights ... who knows. So using the new H16 ocean tools, I am writing out a spectra and then masks per frame to disk (each seperate via a split sop). They are created by merged ocean spectrum sops (both displacing same grid and they even have the same resolution). When I render using the default oceansurface shader using a low res grid with the same size as the one used for the ocean spectrums I get this grid-like renderartifact shown in the image below. Setting the renderflag to the ocean evaluate, I don't get these issues. I have played around with displacement bounds but maybe not enough?! What am I missing? Gotta be some thing stupid I am doing here somewhere! any help appreciated cheers Quote Link to comment Share on other sites More sharing options...
andmotion Posted August 21, 2017 Share Posted August 21, 2017 Hey This might come from volume sitting under ocean surface. I had similar issue and lowering Cloud density in oceanvolume shader plus playing with Displacement Bound with both ocean and volume gave me good result. 1 Quote Link to comment Share on other sites More sharing options...
rodpacker Posted August 21, 2017 Author Share Posted August 21, 2017 3 hours ago, andmotion said: Hey This might come from volume sitting under ocean surface. I had similar issue and lowering Cloud density in oceanvolume shader plus playing with Displacement Bound with both ocean and volume gave me good result. Thx for reiterating bounds again mate. I had played around with it before but that didn't get me anywhere. Trying it again with quite a bit higher bounds ended up working :). cheers Quote Link to comment Share on other sites More sharing options...
hamid Posted February 23, 2018 Share Posted February 23, 2018 Hey guys. I'm having same issue as well. have you fix it yet ? Quote Link to comment Share on other sites More sharing options...
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