John Svensson Posted August 25, 2017 Share Posted August 25, 2017 (edited) Hi I've been searching the forum on this topic but didn't find much. Is there a way to get a somewhat correct collision behavior between the cloth solver and the RBD solver running parallel in the same DOP network? I've a bunch of cardboard boxes that's suppose to stack on each other. I'd an idea that the cloth boxes that had come to rest would switch over to be a RBD objects instead, to optimize the sim. But first I got to get the solvers to interact. Any ideas? A simple test scene with the setup is attached (without the switching stuff). Thanks / John Edit: Ops double post :/ Edited August 25, 2017 by John Svensson Quote Link to comment Share on other sites More sharing options...
tamagochy Posted August 25, 2017 Share Posted August 25, 2017 I can find only one solution: use for rbd obj hard fem obj. Work fine for me... Quote Link to comment Share on other sites More sharing options...
John Svensson Posted August 25, 2017 Author Share Posted August 25, 2017 Just now, tamagochy said: I can find only one solution: use for rbd obj hard fem obj. Work fine for me... Do you mean that instead of RBD/Bullet objects I replace them with "hard" FEM object? That would work, but it wouldn't give me the speed increase I'm after. Quote Link to comment Share on other sites More sharing options...
John Svensson Posted August 25, 2017 Author Share Posted August 25, 2017 Changed my approach. Simulated each box with several smaller plates constrained together, to get some sort of organic/squishy feel to them. More flexible solution. Still curios about interaction between FEM and RBD though. Read in the help about affectors, but didn't find an example file where they are used. Quote Link to comment Share on other sites More sharing options...
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