anthonymcgrath Posted September 14, 2017 Share Posted September 14, 2017 (edited) hi all so i'm trying a little test - a simple fem object that moves using target to help it along i want that shape to interact and push some pyro smoke out of the way... does anyone have any ideas? I'm wondering if i need to cache out the fem sim first and fetch that in then use it as a deforming geo? apologies as i cant share the scene as i'm at office pc :/ edit: I found this link below but i dont know if i'm over complicating it really... https://ceyhankapusuz.com/2017/01/20/houdini-solvers-mutual-interaction/ ta! ant Edited September 14, 2017 by anthonymcgrath 1 Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted September 14, 2017 Author Share Posted September 14, 2017 okies so managed to get it working with flip interaction - set up a second dopnet where my flip is sim'd and then i pull in my cached fem sim from disk into there and make that a static collision. So hopefully it should be a similar activity for pyro hmmm... Quote Link to comment Share on other sites More sharing options...
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