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fem object pushing pyro smoke out the way


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hi all so i'm trying a little test - a simple fem object that moves using target to help it along

i want that shape to interact and push some pyro smoke out of the way...


does anyone have any ideas?  I'm wondering if i need to cache out the fem sim first and fetch that in then use it as a deforming geo?


apologies as i cant share the scene as i'm at office pc :/

I found this link below but i dont know if i'm over complicating it really...





Edited by anthonymcgrath
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okies so managed to get it working with flip interaction - set up a second dopnet where my flip is sim'd and then i pull in my cached fem sim from disk into there and make that a static collision.  So hopefully it should be a similar activity for pyro hmmm...

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