WildayHeart Posted September 16, 2017 Share Posted September 16, 2017 Hey Guys, so i have been getting more and more into Rigids recently after steering clear of them for the longest time. Its actually quite cool but i am still taking baby steps and the sims are rather simple. I have been going over the different constraints and i am getting a good feeling for them. I wanted to take it a step further and kinda combine/mix these and ran into some problems. What i was trying to do was this: Copy a bunch of boxes with some distance between them (via copy sop) and have them "connected" via a spring constraint. Now i would also like to try to have the boxes voronoi fractured as well. So that i could basically have them swing around with the spring constraint and then be destroyed if the hit a solid object. I hope i am making sense. At the moment i am only able to do one of the two - but i would like to combine them. Could someone guide me how i would need to go about that. All the best! Quote Link to comment Share on other sites More sharing options...
Varishtraheja Posted September 16, 2017 Share Posted September 16, 2017 Hey it seems like you are not doing a pre-fracture but rather a dynamic fracture as if you are doing a pre-fracture then it should work by directly feeding it into Dops. Do you have a hip file example I could take a look at? Quote Link to comment Share on other sites More sharing options...
WildayHeart Posted September 16, 2017 Author Share Posted September 16, 2017 Hi Varishtraheja, thank you for your message. I cannot send i file right now since i am at work! But i will do one tonight. The thing is basically that i dont know how to apply two constraints to one object. So say i have for cubes lined up i would like to have them connected/constrainted to run a springconstraint. But i also want to voronoi each individual cube. Really weird to explain it is best to just put together a file i guess Will do so in a few hours! Quote Link to comment Share on other sites More sharing options...
Varishtraheja Posted September 16, 2017 Share Posted September 16, 2017 So voronoi is not a constraint I dont know if you are getting confused regarding that aspect. Its a method to create pre-fracture geo like the new boolean shatter. But sure once I see your file I will have a better understanding of your problem. Have you tried using only a single geo? Quote Link to comment Share on other sites More sharing options...
mestela Posted September 16, 2017 Share Posted September 16, 2017 It should be mainly thinking about how you create your polywires and name them, this should give some clues: http://www.tokeru.com/cgwiki/index.php?title=ConstraintNetworks Quote Link to comment Share on other sites More sharing options...
WildayHeart Posted September 16, 2017 Author Share Posted September 16, 2017 (edited) Sorry, you are right. In this case i shouldve said glue constraint (that holds pre facture together). So what i want to do is have bunch of prefactured "glued" cubes next each other connected with a spring constraint. With a single geo i could not have the spring constraint between them.. thats why i would need at least two. Sorry for the confusion! It sucks that i am not home now! EDIT: Thanks for the link, Matt! I think i checked your page but i guess i missed something important (as always) Edited September 16, 2017 by WildayHeart Quote Link to comment Share on other sites More sharing options...
WildayHeart Posted September 16, 2017 Author Share Posted September 16, 2017 Sorry, i hope double posting is alright! Actually the constraints on Matts site are exactly what i had in mind. The only difference would be having the same kind of setup, but with the boxes being able to fracture! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.