Atom Posted September 25, 2017 Share Posted September 25, 2017 (edited) I have this pattern for a garment and I would like it to be filled with evenly sized quads. In the image I have half of a shirt that is mirrored then I apply the divide node. So the mirror makes that dual line in the middle and the divide cuts the shape in ways that produces triangles and odd/even point matching issues. Is there another way to model this perhaps? Edited October 14, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
Atom Posted October 2, 2017 Author Share Posted October 2, 2017 (edited) Ok, I managed to remove the dual center lines prior to the boolean cut but I still wonder if there is a better way to model this? Edited October 2, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
DeeLan Posted October 13, 2017 Share Posted October 13, 2017 Hey Atom. I would usually do something like this in maya, but I did have a crack at doing it in Houdini. It uses curves to define the shape instead of a boolean. You still get ngons and tris around the borders of the shape, but theres not of that weirdness in the center. Its a bit janky (only had about 10 minutes to do it), but with a bit of love (and maybe some VEX) I'm sure it can be cleaned up into something workable even_quads_v1.hipnc 1 Quote Link to comment Share on other sites More sharing options...
bunker Posted October 14, 2017 Share Posted October 14, 2017 I had a quick try, have a look at the attached file:cloth_remesh_quads.hipnc Quote Link to comment Share on other sites More sharing options...
Atom Posted October 14, 2017 Author Share Posted October 14, 2017 Thanks for the example files everyone! Quote Link to comment Share on other sites More sharing options...
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