marque_pierre Posted September 25, 2017 Share Posted September 25, 2017 Do any of you experience with replicating 1 to 1 the look you have in Substance Painter in Houdini 16 using the Principled Shader? The PBR metal/rough workflow with the metallic and roughness maps seems to be straight forward, but plugging in my maps from Substance Painter as is, produces a render that is much darker than what I have in Substance Painter. Perhaps the colour space is off? Quote Link to comment Share on other sites More sharing options...
marque_pierre Posted September 26, 2017 Author Share Posted September 26, 2017 So far, it looks like it is a colour space issue. Quote Link to comment Share on other sites More sharing options...
symek Posted September 26, 2017 Share Posted September 26, 2017 What texture format did you exported in? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.