killerseven Posted October 11, 2017 Share Posted October 11, 2017 Hi guys, I was hoping someone might have a clue here...I have a vop with an object running over an rbd simulation to activate pieces, the only problem is they seem to be becoming inactive again after being activated. So the basic question here is if there is a way to fix an attribute once it reaches a number (in this case 1) so it cant change back to 0? Cheers! Quote Link to comment Share on other sites More sharing options...
violalyu Posted October 12, 2017 Share Posted October 12, 2017 Hi Jason, If this is on SOP level, you can use a sop solver and compare it with it self from last frame, something like if(point(1, "active", @ptnum)) { i@active = 1;} where you have the first input as itself and the second input as prev frame. However, if you are doing the vop that you are doing inside dop solver it should keep your comparison, imho. Hope it helps! 1 Quote Link to comment Share on other sites More sharing options...
killerseven Posted October 12, 2017 Author Share Posted October 12, 2017 Thanks Violalyu, that's exactly what I was looking for...sop solver worked a treat! Quote Link to comment Share on other sites More sharing options...
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