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problem with flip


highdensity

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Hi Nicolas

Are you using nested dielectrics here?

If so try reducing the ray tracing bias (Rendering/Shading) on the render node.  I've seen similar patterns appear when liquid intersects a thin glass wall when using nested dielectrics and that did the trick.

 

If not you could try

- increasing the refract and/or reflect limits (render out the image planes to see which if either is the issue).

-if that works but increases your render times by too much, switch at ray limit to - use direct lighting as background color.

Hope that helps in some way.

cheers

Nigel.

 

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