Homer0 Posted October 18, 2017 Share Posted October 18, 2017 Hi all, i'm giving a try to Redshift, but i'm facing a problem: There's any way to use the Cd attribute from my model to control the color of a Redshift material? I found the Rohan Dalvi tutorial and it's great, but that's with particle via the ParticleLookUp node. I can't find a way to make this thing work with a mesh.... Thanks in advance ^^ 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted October 18, 2017 Share Posted October 18, 2017 (edited) Just add your ObjParms to the object and use the point attribute node to route any attributes to shader values you wish to control. Common routing is Cd to diffuse color. Other attributes are also possible such as this example of a procecedural planet created via noise attributes. Edited October 18, 2017 by Atom 2 Quote Link to comment Share on other sites More sharing options...
Homer0 Posted October 19, 2017 Author Share Posted October 19, 2017 Awesome, it's working! Thanks a lot As last thing to betterl control the result, is there a Fit Range equivalent node in Redshift for the material? Quote Link to comment Share on other sites More sharing options...
Atom Posted October 19, 2017 Share Posted October 19, 2017 It is called rsChangeRange. You could, of course, pre-fit any attribute before you reach shading using standard VEX fit functions as well. 1 Quote Link to comment Share on other sites More sharing options...
Homer0 Posted October 19, 2017 Author Share Posted October 19, 2017 2 hours ago, Atom said: It is called rsChangeRange. You could, of course, pre-fit any attribute before you reach shading using standard VEX fit functions as well. Found it, it works perfectly. I know i could pre-fit but i'm trying to discover as mush as i can with Redshift, so... ^^ thanks a lot for the help! Quote Link to comment Share on other sites More sharing options...
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