PurpleMuffin Posted October 22, 2017 Share Posted October 22, 2017 Hello everyone, I'm a rookie trying to learn houdini and I have instanced some geometry (spheres) on a dop network. The geometry is colliding with a ground plane but for some reason If I change the velocity type in the pop source node to "add to inherited velocity" and increase its z velocity the instanced geometry is penetrating the ground plane. I did a thorouh search in both odfoce and houdini forums but couldnt find the answer. Is there a way to fix this and maybe increase the collide radius of the ground plane or something similar? Thanks in advance Quote Link to comment Share on other sites More sharing options...
Atom Posted October 23, 2017 Share Posted October 23, 2017 Copying or instancing geometry to a point, after the simulation has computed, will always lead to possible geometric intersections. The way around this is to submit the full geometry as a RBD object to the simulation. Quote Link to comment Share on other sites More sharing options...
PurpleMuffin Posted October 23, 2017 Author Share Posted October 23, 2017 Thanks Atom, I ll try and do that! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.