Adam Ferestad Posted October 23, 2017 Share Posted October 23, 2017 I am trying to do a sort of Sci-Fi explosion, still deciding on the story behind it, but I know the look I am going for. I want to have an energy core going critical with energy masses spinning around it as if following magnetic field lines. I finally got my field lines working right and got them into a vel field, but now I can't figure out how to cause it to animate the particles. I plan to generally control the animation from this velocity field, so it is really important that I actually get it working. Any suggestions? I have attached the R&D file I am working with so you can see where I am with all of it. particleTest1.hip Quote Link to comment Share on other sites More sharing options...
3dome Posted October 24, 2017 Share Posted October 24, 2017 popadvectbyvolumes is the node you were probably looking for particleTest1_dm.hip Quote Link to comment Share on other sites More sharing options...
Adam Ferestad Posted October 24, 2017 Author Share Posted October 24, 2017 THANKS!!! that worked perfectly. Luckily I have access to a simulation farm, so I don't really mind it taking so long to look the way I want. Quote Link to comment Share on other sites More sharing options...
willow wafflebeard Posted November 20, 2017 Share Posted November 20, 2017 wrong section. Quote Link to comment Share on other sites More sharing options...
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