natnat Posted October 30, 2017 Share Posted October 30, 2017 Hey wizzards, I'm started with something similar to a confetti cannon and run into my first problem. I use a pyro sim, to kick/blast out my particles. So far so good, but I'm still insecure how to use this part-sim, to clone some conefetti (planes) on to it. They should be dynamic and it would be ideal, if they are some clothlike thingi. Has anyone a suggestion, how to handle this? so at the end the quastion is, how to combine clothsim and particle sim. greetz natnat new_presim.mp4 Quote Link to comment Share on other sites More sharing options...
Atom Posted October 30, 2017 Share Posted October 30, 2017 (edited) There is an example here that might help you configure your setup. http://forums.odforce.net/topic/25591-cloth-based-paper-confetti-setup/?do=findComment&comment=148781 Edited October 30, 2017 by Atom 2 Quote Link to comment Share on other sites More sharing options...
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