squardis Posted November 2, 2017 Share Posted November 2, 2017 Hi, I want to emit alot of coins which will be pushed outwards the earlier borned coins Like a growing stack of coins. What is a good way to do this? Cause What bullet now is doing is leaving all the intersecting geometry Alone (no popping) Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted November 2, 2017 Share Posted November 2, 2017 have a look at Entegma and BW designs tutorials on object packing using the grains in a pop solver. I think that could be the answer you are looking for. Quote Link to comment Share on other sites More sharing options...
k2p8 Posted November 8, 2017 Share Posted November 8, 2017 (edited) you can add a DOP geometry wrangler to/after your bulletsolver with i@found_overlap = 1;, it will force bullet to recompute collision allowing you to pop coins out of the stack. Edited November 8, 2017 by k2p8 Quote Link to comment Share on other sites More sharing options...
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