DaJuice Posted September 3, 2005 Share Posted September 3, 2005 Hey folks, got a little question. Is it possible to generate this type of radial ramp within VOPs? I could always use the COP one, but I would rather not have to pull stuff from disk. Cheers. Quote Link to comment Share on other sites More sharing options...
Jason Posted September 4, 2005 Share Posted September 4, 2005 Hey folks, got a little question. Is it possible to generate this type of radial ramp within VOPs? I could always use the COP one, but I would rather not have to pull stuff from disk.Cheers. 21071[/snapback] Just so you know, any texture generated in COPs can be directly referred to by using the "op:/" syntax a the shader's Texture Map Filename field. e.g. Put this in a shaders' texture map field: op:/img/img1/ramp1 Technically, it includes the image in the IFD stream sent to Mantra so you're never explicitly saving any image to disk. I'm pretty sure it's easy enough to generate that pattern in VOPs though. think about getting a direction vector to a center-point, measuring the angle and then fitting that to your ramp. Quote Link to comment Share on other sites More sharing options...
DaJuice Posted September 4, 2005 Author Share Posted September 4, 2005 Thanks Jason, the op: thing works fine. I'd still like to do it without going outside of VOPs, so I'm gonna give it a shot. Peace! Quote Link to comment Share on other sites More sharing options...
flyingc Posted August 30, 2009 Share Posted August 30, 2009 (edited) i wired a vop shop. it should be what you want ramp1.hipnc Edited August 30, 2009 by flyingc 1 Quote Link to comment Share on other sites More sharing options...
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