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Radial Ramp In Vops


DaJuice

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Hey folks, got a little question. Is it possible to generate this type of radial ramp within VOPs? I could always use the COP one, but I would rather not have to pull stuff from disk.

Cheers.

21071[/snapback]

Just so you know, any texture generated in COPs can be directly referred to by using the "op:/" syntax a the shader's Texture Map Filename field.

e.g. Put this in a shaders' texture map field:

 op:/img/img1/ramp1

Technically, it includes the image in the IFD stream sent to Mantra so you're never explicitly saving any image to disk.

I'm pretty sure it's easy enough to generate that pattern in VOPs though. think about getting a direction vector to a center-point, measuring the angle and then fitting that to your ramp.

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