catchyid Posted November 2, 2017 Share Posted November 2, 2017 Hi, according to documentation "particle radius scale" is defined with respect to "particle separation" as Quote The radius of the particles is determined by scaling the Particle Separation by this parameter Now, I am confused: if particle separation is 0.1 then the max particle radius should be 0.1/2 otherwise particles would be colliding with each other? I feel these two parameters should be tied automatically and not defined independently (e.g. if particle separation is 0.1 then particle radius must be less than 0.1/2). Also, if I say particle separation is 0.1 and particle radius is 0.5 then would that mean I would have partially empty voxels? I am confused as you can tell! Any help is appreciated Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted November 2, 2017 Share Posted November 2, 2017 As far as I understand, to get the radius of a particle it will take the particle separation value and scale it with the particle radius scale. so if the particle separation is 0.1 and particle radius scale is 0.5 then the true radius of the particle is 0.1*0.5. Quote Link to comment Share on other sites More sharing options...
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