ISUther Posted November 4, 2017 Share Posted November 4, 2017 (edited) Hello, Due to the fact that i cant afford at the moment to buy faaster render engine for Houdini and mantra is too slow i decided to try take my animation from houdini in to maya. If i am not mistaken this is possible. I have Maya 2017 and Houdini 16 As Maya 2017 has Arnold render engine as default i will try to use that one. As far as i knoe Mantra is CPU render engine and Arnold is GPU based. But before that i need to understand how can i take my scene from Houdini to Maya. Anyone knows best way to do it? Or can reccomend a up to date tutorial? Edited November 4, 2017 by ISUther Quote Link to comment Share on other sites More sharing options...
Phiphat Posted November 4, 2017 Share Posted November 4, 2017 and for smoke/volume you can export VDB https://support.solidangle.com/display/AFHUG/Writing+Volumes+To+VDB Hope this help... P Quote Link to comment Share on other sites More sharing options...
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