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Tutorial to export Animated clip from houdini to Maya


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Due to the fact that i cant afford at the moment to buy faaster render engine for Houdini and mantra is too slow i decided to try take my animation from houdini in to maya.
If i am not mistaken this is possible.
I have Maya 2017 and Houdini 16

As Maya 2017 has Arnold render engine as default i will try to use that one. As far as i knoe Mantra is CPU render engine and Arnold is GPU based.
But before that i need to understand how can i take my scene from Houdini to Maya.
Anyone knows best way to do it? Or can reccomend a up to date tutorial?

Edited by ISUther
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