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CliveLlewellyn

Blood in water

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Hi Guys,

I am struggling to achieve a believable blood in water effect. I was hoping someone could give me some tips or advise to help steer me in the right direction.

Currently I am using a pretty simple pyro setup and sourcing a custom vel field, in an attempt to simulate underwater turbulence.

I am also wondering if I may be approaching the problem in the wrong way and if there is a better solution. I've attached a scene file incase this helps.

I have posted an example below of the look I am trying to achieve. Between 0:21 and 0:25. Essentially the blood flowing from the chunder and dispersing. 

Many thanks,

Clive

Blood_in_water.hip

 

Edited by CliveLlewellyn

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Sucks that nobody had an answer for this question. Did you end up coming up with anything good? I'm in the same boat as you were and could use some tips. 

Cheers

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Here is a quick setup that should help.

It naturally needs tweaking, and the animation of the source needs to be a lot more natural.
the main part to make it feel like blood rather then smoke is to make it really really slow.
seeing that you have two liquids inside of each there there needs to be a lot more diffusion and slow over all movement. 
 

Hope the scene file can help.
 

Blood_in_water2.hipnc

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One way to get smoke to feel more slow and natural as if its fluid it to sim it inside a box of density. It gives a fake pressure field around the volume.

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