rich_lord Posted November 7, 2017 Share Posted November 7, 2017 Does anyone else have a problem with SOP level material assignments randomly stopping displaying properly in the viewport? This is happening across several computers, so I'm assuming its not a graphics card issue. The image renders fine. Its just the viewport. Once the assignments are gone, I cant get them to display again. Everything just renders with a grey shader. If anyone else has seen this, you know of any workarounds while I'm waiting on the bug feedback from SESI. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted November 7, 2017 Share Posted November 7, 2017 usually happens when the material icon, screen right, has become unselected. Quote Link to comment Share on other sites More sharing options...
rich_lord Posted November 7, 2017 Author Share Posted November 7, 2017 Sadly, its not that. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted November 7, 2017 Share Posted November 7, 2017 did you try a new Scene view? Quote Link to comment Share on other sites More sharing options...
rich_lord Posted November 7, 2017 Author Share Posted November 7, 2017 I did, and that didn't work either. I was tearing my hair out, then the email for H16.5 dropped and I just finished upgrading. Scene works fine in H16.5! Quote Link to comment Share on other sites More sharing options...
rich_lord Posted November 7, 2017 Author Share Posted November 7, 2017 Oh never mind. After using the scene for 10 minutes, the assignments are not displaying properly again. GRRRR! Now though they are using a completely random shader. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted November 7, 2017 Share Posted November 7, 2017 just share the scene. Quote Link to comment Share on other sites More sharing options...
Atom Posted November 8, 2017 Share Posted November 8, 2017 I experience the same viewport bugs in H16.5 as I did with H16. I open the scene my viewport remains empty. (even though there are valid Display flags set) I go up to /obj and then dive back in and the viewport refreshes and finally draws what it should have drawn on load. Quote Link to comment Share on other sites More sharing options...
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