Jamshid63 Posted November 16, 2017 Share Posted November 16, 2017 Hi everyone. I was trying to make an effect of Breaking the Geo in mid-air. So basically what i did in order to get that was, i used Velocity attribute inside Dop, SOP solver, to make the Geo breaks in mid air. but as the fractured pieces falls on the ground, the glue constraint impact still stays. And end up getting mannequin kinda effect. HELP ME FIX THIS. feel free to suggest different ways to achieve the same effect. DOP_SOP_Constraint_issue.hipnc Quote Link to comment Share on other sites More sharing options...
vineet Posted November 16, 2017 Share Posted November 16, 2017 (edited) hi jamshid, you import your glue network from your geometry level using object merge which will not get update as per your sim..all you have to do is take your glue network from relationship node which is already present inside your sop solver this relationship node take your glue network from dop net so get updated as per your sim...hope this will help thanks.... Edited November 16, 2017 by vineet Quote Link to comment Share on other sites More sharing options...
Jamshid63 Posted November 16, 2017 Author Share Posted November 16, 2017 Hi Vineet, Thank you so much. it worked. Quote Link to comment Share on other sites More sharing options...
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