Jump to content

DOP, constraint SOP problem


Recommended Posts

Hi everyone.

I was trying to make an effect of Breaking the Geo in mid-air. 

So basically what i did in order to get that was, i used Velocity attribute inside Dop, SOP solver, to make the Geo breaks in mid air. but as the fractured pieces falls on the ground, the glue constraint impact still stays. And end up getting mannequin kinda effect.


feel free to suggest different ways to achieve the same effect. 


Link to comment
Share on other sites

hi jamshid,

you import your glue network from your geometry level using object merge which will not get update as per your sim..all you have to do is take your glue network from relationship node which is already present inside your sop solver

this relationship node take your glue network from dop net so get updated as per your sim...hope this will help thanks....



Edited by vineet
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...