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Flip vs scale vs collision


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Hi people,

I want to create a simple apple who drop into a water flip tank.

-1 square in Houdini flip is 1  meter so i tried to make a realworld scale apple but it dont work at all

my apple bouncing back violently from the water.


Any suggestions please ? i tryed to flip sovler -> volume motion -> solver -> feedback scale to 1 but it dont seem to work

Houdini 16.5.268


Edited by JayBBK
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