immeen Posted December 19, 2017 Share Posted December 19, 2017 hello. this is a work that im dealing with . there is some problem with it. But cuz im working alone, i can't find what exactly it is. so im asking you guys to help me. Any Strong criticisms are appreciated. 1 Quote Link to comment Share on other sites More sharing options...
beliveau.maxime Posted December 19, 2017 Share Posted December 19, 2017 Hi Chou! Very cool project you're working on 4 things that caught my eye : 1 - you have a large scale turbulence on your smoke that is way too strong and the pattern can be seen everywhere. I think the flying pieces are emitting too long and dissipation is way too high. If it's dust it should linger for a little while. 2 - I think you have way too much smoke on the top dome part. This is the coolest architectural piece and we lose it in sight behind all the smoke/dust. 3 - Lastly it's about the dome again and debris. It seems like you have a lot of small and medium size chunks but there's no BIG ones. It would be cool to still be able to recognize part of the shattered dome. Right now, it looks like a big pile of debris. 4 - explosion sim is very soft, not a lot of detail. Maybe focus on the RBD part first, nail your dust and then swing back to pyro? All in all it's a very cool project and you already have a lot of things in place! Just a matter of perfecting it Keep it up! 1 Quote Link to comment Share on other sites More sharing options...
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