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Zdepth in point VOP


monomind

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Is it possible to get zdepth within the point vop directly?
I currently calculate the distance from each point to the provided camera, but this seems to be very slow.

When rendering openGL, for instance, I can render out a zdepth in no time, so I blieve the information is already there, just not sure how to reach it through VOP

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8 minutes ago, monomind said:

When rendering openGL, for instance, I can render out a zdepth in no time, so I blieve the information is already there, just not sure how to reach it through VOP

that  Zbuffer is a low res 12bit(?) z buffer calculated on the GPU. Nothing to do with a VOP.

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That would be sufficient for me, if, somehow it's possible to get that information (per point) into VOP

Distance calculation per point is too costy to do per-frame, with too many points --- very slow.. Any ideas that would speed this process up would also benefit me highly!

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