pyroX_0 Posted December 21, 2017 Share Posted December 21, 2017 Hi guys, I hope you are all well. Okay, I have this issue for this personal project I am doing for a friend's short film. Basically, we have a rigged animated model of a man walking. I need to attach these cubes to the body (all over the body that is) completely covering his body with cubes. I then need the cubes to be colliding with each (basically to have no intersections between the cubes). Can someone please give me some advice as to how I will stop the intersecting geometry. I have scattered points on the animation, copy to points the cubes and have run a rbd solver to solve the penetration but I still do get some intersecting. I am sure there is another way for this. Thank you all soo much. Merry Christmas Quote Link to comment Share on other sites More sharing options...
Atom Posted December 21, 2017 Share Posted December 21, 2017 What about Matt's example file? http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#RBD_follow_targets Quote Link to comment Share on other sites More sharing options...
pyroX_0 Posted December 21, 2017 Author Share Posted December 21, 2017 Thank you so much for this. I just checked it out and it pretty much what i wanted. I have one more question. If i were to then cache these out and send them over to maya. How could i extract each cubes transform value as it moves along with the animation? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.