PlatinumFishy Posted January 4, 2018 Share Posted January 4, 2018 (edited) So I created a maze generator which creates a series of polylines. Then using the polyexpand2d I create a connected base for the base which is then poly extruded up. This works great for input geometry that is flat but not so much for true 3d objects. Polywire creates a /passable/ effect but not great. Would there be a way to wrap the 2d maze generation around other objects? Such as a cylinder or (what I have in my head) something more irregular such as an arm? Edit: sorry if this was a little unclear but what I want mainly want is a way to keep the look achieved with a 2d object on a 3d object, so having the nice rectangular walls where i can control their thickness and height. (Also I know this is modeling but if you could give me tips on making my process of maze generation better then be my guest!) maze.hiplc Edited January 4, 2018 by PlatinumFishy Quote Link to comment Share on other sites More sharing options...
Noobini Posted January 4, 2018 Share Posted January 4, 2018 (edited) i remember there's a github lib that does this nicely...let me try and dig it up.... here: https://github.com/qLab/qLib there should be 'maze' in there...pretty sure it does it in 3D (as well as 2D)... this might help with installation: Edited January 4, 2018 by Noobini Quote Link to comment Share on other sites More sharing options...
satoru Posted January 9, 2018 Share Posted January 9, 2018 I challenged wall generation. maze_sy.hiplc 3 Quote Link to comment Share on other sites More sharing options...
Fenolis Posted January 12, 2018 Share Posted January 12, 2018 looks like you did an inset after... PolyExpand3D!? Quote Link to comment Share on other sites More sharing options...
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