garf Posted January 4, 2018 Share Posted January 4, 2018 Possibly a stupid question. In older versions of Houdini there was access to the 'accel' attribute in vops. Where's it gone? I'm using H15.0.416 Quote Link to comment Share on other sites More sharing options...
animatrix Posted January 4, 2018 Share Posted January 4, 2018 To compute acceleration, you need to compute the differences between velocities, so you can do: v1-v0 using a TimeShift($F-1). 1 Quote Link to comment Share on other sites More sharing options...
garf Posted January 5, 2018 Author Share Posted January 5, 2018 (edited) Thanks - that seems to do the business. But, for curiosities sake, is there a way without running through a time shift? Edited January 5, 2018 by garf Quote Link to comment Share on other sites More sharing options...
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