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Pop sprite Problem

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Hi Guys

I got a problem with pop sprite, I set a sprite rotation on my particle sim, I use rand(id) to make every particle rot differently but when the particle hit on the ground, the spriterot attribute keep going, so that it keep rotating on the ground when I assign a sprite texture, so is there a way to make the particle stop rotate once the particle hit on the ground?

thanks a lot for your help.

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if you have collision information from your simulation you could do something like:

if (f@hitnum >= 1)


v@v = 0;

v@w = 0;



or if you  don't want it to completely stop from one frame to another you could do *= 0.75 instead.


might be a better way, but hard to say without a hipfile.

let me know if you need more specifics

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