J_H Posted January 8, 2018 Share Posted January 8, 2018 Hello I know this is a tediously simple question for most, but I’m just trying to import a simple OBJ with UV’s, and I want to then apply preexisting maps I have for it, such as diffuse, roughness, bump, specular, metallic. To then render in Mantra. I know there are many tutorials out there, many very complex, so my question is really does anyone have a particularly concise example they can point me to? Or a barebones .hip file showing the necessary nodal layout? Thank you! Quote Link to comment Share on other sites More sharing options...
Sean-R Posted January 10, 2018 Share Posted January 10, 2018 Have you checked out the houdini help? http://www.sidefx.com/docs/houdini/shade/textures.html The principled shader has parameters to attach texture maps. 1 Quote Link to comment Share on other sites More sharing options...
J_H Posted February 6, 2018 Author Share Posted February 6, 2018 Thanks Sean, only just seen your response. I'm actually looking into a Redshift PBR for texturing now, not a lot of info on that around for Houdini either unfortunately but I'll piece it together eventually! Quote Link to comment Share on other sites More sharing options...
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