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Basic PBR question (my first question)

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I know this is a tediously simple question for most, but I’m just trying to import a simple OBJ with UV’s, and I want to then apply preexisting maps I have for it, such as diffuse, roughness, bump, specular, metallic. To then render in Mantra.

I know there are many tutorials out there, many very complex, so my question is really does anyone have a particularly concise example they can point me to? Or a barebones .hip file showing the necessary nodal layout?

Thank you!

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Thanks Sean, only just seen your response. I'm actually looking into a Redshift PBR for texturing now, not a lot of info on that around for Houdini either unfortunately but I'll piece it together eventually!



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