Isleofgough Posted January 17, 2018 Share Posted January 17, 2018 I am not sure why the normals are not working as I think they should, but I am trying to model a simple belt and have the decorations follow the belt. I do not want to add an old point SOP to make all normals point upwards, but rather have them follow the belt. Would you mind telling me what is wrong in my model? Thanks. Belt.hiplc Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted January 17, 2018 Share Posted January 17, 2018 there is two things you need to do: - in your polyframe node untick tangent and tick Bitangent and set that to N - in your transform node called "flatten" put 90 in rotate.x so that your geo is pointing along Z axis cool model Quote Link to comment Share on other sites More sharing options...
Isleofgough Posted January 17, 2018 Author Share Posted January 17, 2018 (edited) Thank you so much, Jesper!! I am used to C4D but really like the power of Houdini. Sometimes I get a bit lost on what is going on behind the hood though. That fixed it. (I will added a node to move the points used for the Copy node slightly in the normal direction to make it look a bit better). Here is result: Belt.hiplc Edited January 18, 2018 by Isleofgough 1 Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted January 17, 2018 Share Posted January 17, 2018 12 minutes ago, Isleofgough said: Thank you so much, Jesper!! I am used to C4D but really like the power of Houdini. Sometimes I get a bit lost on what is going on behind the hood though. That fixed it. (I will add a node to move the points used for the Copy node slightly in the normal direction to make it look a bit better). awesome man. Feel free to share progress Quote Link to comment Share on other sites More sharing options...
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