BludArtworks Posted January 24, 2018 Share Posted January 24, 2018 (edited) Hello ! I try to create motion vector from 2D animation sequence for using in game engine (unreal). I try first to render the result of volume optical flow using volume slice and gamebaker but there no files when I press render and no error message neither. What I'm doing wrong ? Thanks a lots motionvector.zip Edited January 24, 2018 by BludArtworks Quote Link to comment Share on other sites More sharing options...
BludArtworks Posted January 26, 2018 Author Share Posted January 26, 2018 Ok I made it ! The big mistake was I didnt converted the volume slice mesh into polygons. I used the "sop simple baker" from game dev tools. I normalised the vector using the attribute promote to get the min and max and put it in a pointvop. Things to fix : right now I just add arbitrary number to my normalised output to get a perfect ".5" value on "blank" space. Didnt figured a way to do it procedurally. motionvector_02.zip 2 Quote Link to comment Share on other sites More sharing options...
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