Jump to content
Sign in to follow this  

Motion vector from animated sequence

Recommended Posts

Hello !

I try to create motion vector from 2D animation sequence for using in game engine (unreal). I try first to render the result of volume optical flow using volume slice and gamebaker but there no files when I press render and no error message neither.

What I'm doing wrong ?


Thanks a lots :)


Edited by BludArtworks

Share this post

Link to post
Share on other sites

Ok I made it ! 

The big mistake was I didnt converted the volume slice mesh into polygons.

I used the "sop simple baker" from game dev tools. 

I normalised the vector using the attribute promote to get the min and max and put it in a pointvop.

Things to fix : right now I just add arbitrary number to my normalised output to get a perfect ".5" value on "blank" space. Didnt figured a way to do it procedurally.


  • Like 1

Share this post

Link to post
Share on other sites
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this