evanrudefx Posted January 31, 2018 Share Posted January 31, 2018 Hey friends: What is a good way to create growth for lightning geometry? I want to have the lightning start then grow to the final position, including the branches. I attached a scene with some basic lightning geo. Maybe proximity based growth where you can start with the first point then expand. Maybe sop solver? Any ideas would be amazing, Thanks lightning_Grow.hipnc Quote Link to comment Share on other sites More sharing options...
Atom Posted January 31, 2018 Share Posted January 31, 2018 You could drop down a Clip node and animate the distance. Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted January 31, 2018 Author Share Posted January 31, 2018 unfortunately that does not work because some of the lightning branches are going down. The branch ends appear before the origin does. Quote Link to comment Share on other sites More sharing options...
satoru Posted February 1, 2018 Share Posted February 1, 2018 Your geometry is not connected, First I tried connecting each pieces. Next, slim the trunk and find the distance from start point. And cut geometry using that distance attribute. lightning_Grow_sy.hipnc 3 Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted February 1, 2018 Author Share Posted February 1, 2018 9 hours ago, satoru said: Your geometry is not connected, First I tried connecting each pieces. Next, slim the trunk and find the distance from start point. And cut geometry using that distance attribute. lightning_Grow_sy.hipnc Thanks, I ll take a look at this Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted February 1, 2018 Author Share Posted February 1, 2018 Thanks! I was able to incorporate that method into the digital asset itself, so I put the animation controls in the asset. Quote Link to comment Share on other sites More sharing options...
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