Gorrod Posted February 8, 2018 Share Posted February 8, 2018 I was wondering if there is a way of combining two primitives e.g. two 2D circles that get into a certain range of each other like in the gif below. I was taking a shot at it myself but so far it's too dependent on point numbers and orders. combining_circles.hipnc Quote Link to comment Share on other sites More sharing options...
Noobini Posted February 9, 2018 Share Posted February 9, 2018 (edited) my clunky non-VEX way (just a tiny bit)...but it's something.... vu_CellMerge.hipnc Edited February 9, 2018 by Noobini 1 Quote Link to comment Share on other sites More sharing options...
Noobini Posted February 9, 2018 Share Posted February 9, 2018 ver2 vu_CellMerge2.hipnc 2 Quote Link to comment Share on other sites More sharing options...
Gorrod Posted February 9, 2018 Author Share Posted February 9, 2018 Very cool, and it works well in 2D space. Something like the dissolve- together with the join-SOP is actually what I was looking for to output a single primitive. Thank you! Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted February 12, 2018 Share Posted February 12, 2018 (edited) Probably a bit beyond the scope of the question, but I will leave this link here:: Edited February 12, 2018 by AntoineSfx Quote Link to comment Share on other sites More sharing options...
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