art3mis Posted February 13, 2018 Share Posted February 13, 2018 (edited) So the following simple VEX code will track a camera exactly with an object but I am trying to achieve 2 different variations 1- follow but with inertia 2- follow but with handheld or ‘shakey cam’ adjustable effect Can any VEX experts help with the above? matrix m = optransform('/obj/cam1'); @P *=m; Edited February 13, 2018 by art3mis Quote Link to comment Share on other sites More sharing options...
toadstorm Posted February 13, 2018 Share Posted February 13, 2018 I think this is probably a better place for CHOPs than VEX, unless you want to get nasty with Channel Wrangles. Attached a shakycam scene example, with lag as well. I'm doing a little math in CHOPs to mask the shakycam effect (three Noise CHOPs added to translate) by the speed of the camera's movement, so the shaking only happens when the camera is moving. shakycam.hip Quote Link to comment Share on other sites More sharing options...
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