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Follow camera VEX variations

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So the following simple VEX code will track a camera exactly with an object but I am trying to achieve 2 different variations

1- follow but with inertia

2- follow but with handheld or ‘shakey cam’ adjustable effect

Can any VEX experts help with the above?

matrix m = optransform('/obj/cam1'); 
@P *=m;
Edited by art3mis

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I think this is probably a better place for CHOPs than VEX, unless you want to get nasty with Channel Wrangles.

Attached a shakycam scene example, with lag as well. I'm doing a little math in CHOPs to mask the shakycam effect (three Noise CHOPs added to translate) by the speed of the camera's movement, so the shaking only happens when the camera is moving.


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