Hayden Posted February 16, 2018 Share Posted February 16, 2018 (edited) Hi all I am trying to simulate rain splashing on an already full tea cup, like the reference below. I have done a FLIP simulation which fills up the teacup quickly using an emitter inside the teacup, i have also done a basic rain simulation using the POP solver. BUT. i cant get the two to interact, the rain needs to be splashing the water as it hits it but i have been struggling for a few days and just cant seem to get it to work. I'm guessing its because i have used a FLIP solver for one and a POP solver for the other, but i have tried making them both FLIP or both POP but i just cant seem to get it to work with either. I don't know a huge amount about particle simulations so i might be being really dumb here but can anyone give me any advice or spot anywhere where i have gone wrong? I've attached the scene file and the geometry .obj that needs reading in, along with some screenshots of my nodes. Any advice would be amazing! Thank you in advance! ^^ Passwords: hc rain_issues.hipnc teaCupV3.obj Edited March 19, 2019 by Hayden Quote Link to comment Share on other sites More sharing options...
fencer Posted February 16, 2018 Share Posted February 16, 2018 How about merge dops, read data from pop and play with it in flip? pop_do_flip.hip 1 Quote Link to comment Share on other sites More sharing options...
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