art3mis Posted February 19, 2018 Share Posted February 19, 2018 (edited) Ok so I have the obj imported https://sketchfab.com/models/9e3d54d7fa624281a5d32cbbb01b35e5# but the single uv mapped texture is not being applied. (below) What do I need to do to apply the texture atlas? Is it necessary to convert the .OBJ format to .FBX before importing? I tried first converting to .FBX using the free Autodesk FBX converter but no difference. Edited February 19, 2018 by art3mis Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted February 20, 2018 Share Posted February 20, 2018 Houdini does not read .mtl files, additionally Houdini only has a basic implementation of importing .fbx materials in shops. In either case unless you want to do a bit of importing pipeline, you'll generally have to open both programs and perform a best guess to the values of each shader. Especially if you want to use a shader like the principle shader in material context. The best third party shader solutions is certainly with substance, as that should maintain it across all applications. Quote Link to comment Share on other sites More sharing options...
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