nicoladanese Posted February 22, 2018 Share Posted February 22, 2018 hey! I have a fractured object I'm trying to blow up, one thing I noticed is all pieces have a mass of 1, how can I calculate a proper mass based on the size of the bounding box or at least randomize it? cheers! Quote Link to comment Share on other sites More sharing options...
Atom Posted February 22, 2018 Share Posted February 22, 2018 In SOPs, after making your packed prims but before the DOPImport, you can drop down a wrangle and add in attributes. These will be picked up inside of DOPs. This one line will give you random mass, but other processing is possible if you want to examine the bound box of each piece. Quote Link to comment Share on other sites More sharing options...
nicoladanese Posted February 23, 2018 Author Share Posted February 23, 2018 great! thanks! Quote Link to comment Share on other sites More sharing options...
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