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Fracturing/art direction question


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Hey guys,

I've a question about setting up geo for a simulation. I want the tube to break away into four large pieces, which would break up further.

I've 'shattered' this tube with a boolean sop, so I get the straight pieces I want.


I want to fracture these pieces four shattered pieces further. What's the best way to achieve this?


Is it better to fracture the entire tube in one hit and use a constraint to create the larger straight pieces?

I'd appreciate some ideas.





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You can add a connectivity sop and for example put them through a for each loop and scatter points and add a voronoi. Or you can keep using the boolean with a copy to pts as well.

Take a look at this masterclasses too.



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