min_cheung12 Posted March 2, 2018 Share Posted March 2, 2018 Hello, I have a growing effect on some geometry with the solver, I need the growth to start from one point, which it does, however I need it to look less even and for it to have some random gaps as this effect will become ice with shaders. Any ideas, how I could do this? I have attached the files too Thank you! Corridoor_3_Thickness.obj Corridor_Ice_Spread_003.hipnc Quote Link to comment Share on other sites More sharing options...
Atom Posted March 2, 2018 Share Posted March 2, 2018 You can add some randomness to the edges by replacing the constant in the Solver with a random number based upon the neighbors. // Original. float weight = 1.4 - smooth (0, radius, dist); // New. float weight = fit01(rand(nbr),0.7,1.4) - smooth (0, radius, dist); To avoid areas, just delete points before submitting them to the solver. ap_Corridor_Ice_Spread_003.hipnc 1 Quote Link to comment Share on other sites More sharing options...
min_cheung12 Posted March 2, 2018 Author Share Posted March 2, 2018 @Atom Okay! Thank you very much! I will try this! Quote Link to comment Share on other sites More sharing options...
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