sebkaine Posted March 6, 2018 Share Posted March 6, 2018 Hi Guys, I would like to know what is the proper way to merge point on a poly geo in H. I have attach a very simple scene, when i use fuse to merge my points, it does merge the points, but i still get 5 vertices ? How would you do to get a clean merge with 4 vertices only ? Thanks for your time. Cheers E fuse.hiplc Quote Link to comment Share on other sites More sharing options...
Nache Posted March 6, 2018 Share Posted March 6, 2018 Hi there, It's a good question, I think, as long as your poly is open it need 2 vertices for the point 0. If you put a clean after you close it, it get rid of the vert. no4. Same if you fuse it after closing it. Someone plz correct me if i'm wrong. Gabriel Quote Link to comment Share on other sites More sharing options...
sebkaine Posted March 6, 2018 Author Share Posted March 6, 2018 Thanks for your answer Nache, i think 50% of my problem is that i am confusing Maya / Houdini concept ... to me you need a vertex normal (vertices ?) each time you want to attach a point to a face. so 4 points creating a quad only need 4 vertices to create one quad prim -> this is the REF exemple in my scene => that sound logical to me. in that scenario if your geo is merge correctly you don't need 5 vertices. BUT you indeed need 5 vertices if you want to store correctly your uv 's because you indeed need to store 0, 1, 2, 3 and 0 to close the UV map properly. and i guess that this concept of vertex normal and uv's in H is still not crystal clear in my mind. But you are right the solve is to close the geo before the fuse , i was thinking that merging the point will automatically close the geo, but it is not the case. Quote Link to comment Share on other sites More sharing options...
sebkaine Posted March 7, 2018 Author Share Posted March 7, 2018 (edited) I have finally solve my issue to get a clean proper merge point on a poly curve. To get the exact equivalent of a maya merge centered point, i need to use 3 nodes in this exact order - snap centered - closed straight - fuse point With this combination i am able to grab the merge point correctly. If you have a cleaner / more simple way of doing this , i would be happy to know ! Cheers E merge_point.hiplc Edited March 7, 2018 by sebkaine Quote Link to comment Share on other sites More sharing options...
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