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[SOLVED]Make Fake Primitive Normal Real?


Atom

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I have a grid like surface that I have rayed onto a sphere like surface. My point normals on the grid do not conform to the surface, but I can see that the primitive normals are what I want. When I try to promote the primitive normals to points I get an error because they don't actually exists.

Is there anyway to get these fake primitive normals shown in the viewport onto my geometry as a real attribute?

OR

Is there a way to make the blue normals follow the direction of the magenta normals shown in the image?

untitled-1.jpg

Edited by Atom
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