catchyid Posted March 10, 2018 Share Posted March 10, 2018 not expert here...I can use pyro clustering to divide sim into smaller/independent containers/clusters. In this case, each cluster runs on a different machine and no communication occurs between clusters (i.e. no transfer of vel/density/... between volume boundaries). However, I find this very limiting because clusters could be intersecting and the same volume could be simulated by different machines! for example: a spherical explosion expands quickly to cover the same volume, so clustering based on fuel source is not really useful My question: Why there is no distributed simulation in Pyro similar to FLIP distributed simulation? meaning: why cannot I divide my container into fixed size volumes such that each volumes communicate with each other to transfer density/vel/temp? I've seen this concept in FumeFX too, so it's technically possible? Quote Link to comment Share on other sites More sharing options...
fencer Posted March 10, 2018 Share Posted March 10, 2018 Are you sure? As I remember HQueue does it for Pyro. Quote Link to comment Share on other sites More sharing options...
catchyid Posted March 10, 2018 Author Share Posted March 10, 2018 Hmmm..I know I can distribute pyro clusters using HQueue, but since clusters don't communicate with each other, I assumed this is it, meaning if I were to use pyro clusters with HQueue, then I would get these independent sims...but you're right, there might be another way than clustering that does what I am talking about?! Will check the documentation then, OR if anyone can confirm that this feature exists please let me know Quote Link to comment Share on other sites More sharing options...
fencer Posted March 10, 2018 Share Posted March 10, 2018 14:00+ Quote Link to comment Share on other sites More sharing options...
catchyid Posted March 10, 2018 Author Share Posted March 10, 2018 thanks, will watch the video Quote Link to comment Share on other sites More sharing options...
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