jackassol Posted March 12, 2018 Share Posted March 12, 2018 Hi - i created particles colors with the Attribwrangle VEXspression: // Color from Bounding Box @Cd = relbbox(0, @P); this code basicly created a bounding box based on all particles positions in the scene. (it changes the color - because the particle are moving in space) How to define an own bounding box (size of the bounding box) - based on primitive-cube for example? All the best bounding_box.hip Quote Link to comment Share on other sites More sharing options...
3dome Posted March 12, 2018 Share Posted March 12, 2018 plug the cube into second input and change the 0 in the relbbox to 1 Quote Link to comment Share on other sites More sharing options...
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