kiryha Posted March 20, 2018 Share Posted March 20, 2018 (edited) I know a way to scale polywire with UVs and width. But how to setup proper UVs for each branch? Currently, "Orthographic" Texture Type in uvtexture node gives me a scale in the global coordinate system (I need local space for each brunch). Uniform spline does not work. Any workaround? spaceColonization_02_out.hipnc Edited March 20, 2018 by kiryha Quote Link to comment Share on other sites More sharing options...
kiryha Posted April 11, 2018 Author Share Posted April 11, 2018 I found a way to manage polywire width depending on the points age. The issue is that it works extremely slow and crashes very soon. Before polywire node simulation goes very fast and I can build a whole structure for several seconds (around 1000 frames). But with polywire after 80 frames it slows down dramatically and then crashes. Is there a workaround? spaceColonization_04_out.hipnc Quote Link to comment Share on other sites More sharing options...
kiryha Posted April 11, 2018 Author Share Posted April 11, 2018 Fuse node before polywire did the trick. Quote Link to comment Share on other sites More sharing options...
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