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Scale PolyWire on colonization curves

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I know a way to scale polywire with UVs and width. 
But how to setup proper UVs for each branch? Currently, "Orthographic" Texture Type in uvtexture node gives me a scale in the global coordinate system (I need local space for each brunch). Uniform spline does not work.
Any workaround?




Edited by kiryha

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I found a way to manage polywire width depending on the points age. The issue is that it works extremely slow and crashes very soon.
Before polywire node simulation goes very fast and I can build a whole structure for several seconds (around 1000 frames). But with polywire after 80 frames it slows down dramatically and then crashes.

Is there a workaround?


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