younglegend Posted March 20, 2018 Share Posted March 20, 2018 (edited) Hello ppl! I have a simple animated box (y scaled) copied to points that are accumulating over time using a solver. I want to cycle the animation every time the box gets copied to each points with random y scale on each copy.I know i have to use a Foreach and copystamp but the workflow is confusing me. Lil help please! Have attached the sample file. initialize_anim_H16.hip Edited March 21, 2018 by younglegend solved Quote Link to comment Share on other sites More sharing options...
coltonmil Posted March 20, 2018 Share Posted March 20, 2018 You had all the pieces, just needed the glue to get it together I used your ID attribute that you generated to control the isolation of the points on a specific frame number. This ID effectively acts as a generation frame, so current frame minus this gives you an animation frame that starts each time a point is generated. All of this is controlled through copy stamping, no additional For Each is needed. I also provided a solution in the file for additional randomized Y scale. initialize_anim_H16_v2.hip 1 Quote Link to comment Share on other sites More sharing options...
younglegend Posted March 20, 2018 Author Share Posted March 20, 2018 22 minutes ago, coltonmil said: You had all the pieces, just needed the glue to get it together I used your ID attribute that you generated to control the isolation of the points on a specific frame number. This ID effectively acts as a generation frame, so current frame minus this gives you an animation frame that starts each time a point is generated. All of this is controlled through copy stamping, no additional For Each is needed. I also provided a solution in the file for additional randomized Y scale. initialize_anim_H16_v2.hip Aah...! Thanks for the glue Including random scale in Copy stamp seems to add additional y scale abruptly. Should find a work around for that... Quote Link to comment Share on other sites More sharing options...
coltonmil Posted March 20, 2018 Share Posted March 20, 2018 My mistake! I always forget that expressions key with bezier() anim as well, but my method was flawed from the beginning as I was doing + as opposed to * anyways. If you go to both keyframes of your rising anim and change the + to a *, and copy the value from frame 24 to 1, it should fix this problem. Quote Link to comment Share on other sites More sharing options...
younglegend Posted March 21, 2018 Author Share Posted March 21, 2018 18 hours ago, coltonmil said: My mistake! I always forget that expressions key with bezier() anim as well, but my method was flawed from the beginning as I was doing + as opposed to * anyways. If you go to both keyframes of your rising anim and change the + to a *, and copy the value from frame 24 to 1, it should fix this problem. Yup! that fixed it. Thanks again. Quote Link to comment Share on other sites More sharing options...
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